Presenter for the Following Session

  • Bringing awareness to global issues through video game use in a second language classroom

    “Recent studies discuss the positive effects of gaming on students’ learning outcomes (Barab et al., 2007: Gee 2003). Though there may be increasing empirical evidence of digital game-based learning (DGBL) in the science fields, few empirical studies exist in second language learning. This study explored the effects of the use of the videogame, Food Force (FF), on learner affect, awareness of global issues and vocabulary retention in an advanced Japanese classroom at a US university.