Cynthia Calongne, D.CS
Greetings from Cynthia, aka Lyr Lobo in Second Life. As a Professor of Computer Science at Colorado Technical University, I’ve been teaching and designing courses since 1996 and love it! Thanks to Bert Kimura and Curtis Ho, I’m on the TCC Advisory Panel. The TCC has stimulated my research and introduced me to wonderful opportunities to collaborate with the New Media Consortium, Educause and with you!
Designing the doctoral degree program in Emerging Media gave me an opportunity to encourage research and innovation in Web technologies, including social media, virtual worlds, augmented reality, mobile and cloud computing.
Sharing is important in our field, and I have had the privilege of collaborating with many fine researchers, including Dr. Andrew Stricker on the Mars Expedition Strategy Challenge, a $25,000 Grand Prize winner in the Federal Virtual World Challenge, and during our games simulation projects and doctoral classes that use a cognitive apprenticeship model.
I’ve hosted over 115 conference sessions and love sharing ideas and stimulating future research. Please feel welcome to contact me if you need information or support for your efforts. Visit: http://www.slideshare.net/lyrlobo/presentations and my blog at http://ctusoftware.blogspot.com/
Serving as Communications Chair for Innovative Learning Technologies (SIGilt) for the International Society for Technology in Education (ISTE) helps me to explore online educational tools and the practices that make them come alive in our classes.
Our ISTE SIGilt and SIGms (Media Specialists) Webinars http://1toolatatime.wikispaces.com/
We hold free monthly Webinars from our 1Tool at a Time wikispace — come join us!
Presenter for the Following Session
- GAMESMOOC: Lurkers Welcome!
Featuring a guild design and rich media, the GAMESMOOC series of three Massive Online Open Courses (MOOC) employed an activity-based learning approach to provide learners with a multisensory experience. Participants played a variety of commercial games, including the World of Warcraft and Minecraft, and reflected on the use of games, game-based learning motifs, gamification and immersive 3D environments in which players and lurkers are welcome.
- Participation Matters: Evaluating Shared Leadership in Online Games
This session reflects on how to foster shared leadership opportunities for group work in online learning environments through the study of how the leadership role was shared between virtual team members in an online game. Highlights from the study feature the game environment that was designed by Air University’s Innovations and Integrations Division, the research methods, instruments and a summary of the findings that may assist educators in their online course development.