Frank T. Whiting , Major, USAF Ret., is a retired regular Air Force officer with more than 20 years of service. He spent more than two years in Southeast Asia during the Vietnam war, where he received the Bronze Star medal among many other decorations from both the United States and the Vietnamese Air Force. After the war, he pioneered a Nationwide combat status computer supported information system for the Air Force Reserve.
At retirement, Frank joined McDonnell Douglas Astronautics as a Staff Senior Engineer and headed the development teams in support of the nationwide management information and engineering support computer networks and systems for both the Space Shuttle and the Space Station Programs. He was an active member of the American Institute of Aeronautics and Astronautics, Computer Systems National Technical Committee.
Frank has a B.S. Degree from Colorado State University and an MBA from Florida State University. He has authored and co-authored multiple nationally published articles in computer science including two articles for the McGraw-Hill Encyclopedia of Science and Technology, one in Digital Navigation and one in Digital Flight Control Systems.
Frank is currently in his third career as an Instructor of Computer Science at Shasta College in Northern California, where he teaches Introduction to Computer Science, including Java programming, Web Design, Computer Security and e-Commerce. http://hhfwhiting.com During this past decade, he has been active in multiple virtual worlds, including Myst Online:Uru Live (MO:UL) and There, where he established the University of There (UOT). As Dean of UOT, (now, University of Terra) Frank has been a leader in virtual education since 2004 and is currently working on another Virtual World, VTIslands.
Presenter for the Following Session
- Tools for Tomorrow
Virtualization technology, integration of multiple social media, digital texts, cloud based learning management systems and advanced virtual worlds, promise both an enrichment of the learning experience and an evolutionary shift in the content and and presentation of the classroom experience, including interactive objects and “learning by doing”. These new tools will allow the learning process can become mainly interactive, rather than mainly reactive.