Presenter for the Following Session

  • The Effect of Nintendo Wii and Gender to Physical Education Students’ Balance Performance

    The aim of this study was to explore whether there is a gender difference in the beneficial effects of Nintendo Wii Fit Plus, which is a series of sports video games used to support Physical Education students’ balance performance. Participants were twenty-six (n=26) undergraduate students, between the ages from 20-22 years old. Thirteen (50%) of the participants were male and thirteen were female (50%). The balance ability assessment was performed with the Biodex stability system. Participants voluntarily completed 24-minute Wii Fit plus sports video games 2 times per week for a total of 8 weeks.