The Flipped Classroom Instructional Module

The creation of electronic instructional materials has suggested that learning is no longer restricted to the confines of a traditional classroom. In the Flipped Classroom Model instruction occurs at home while class time is used to work on applying the material with the assistance of the instructor. While forms of this model have been used for decades, new technologies have made this method of instruction increasingly popular.

Presented by:
Yasmin Saban, University of Hawaii

An Introduction and Overview to Google Apps in K12 Education: A Web-based Instructional Module

The question of how to provide K12 teachers with “just-in-time” professional development opportunities during a time when the need for fiscal restraint has cut the time available for professional development is a vexing one for educators. A key to preparing K12 students for success in the 21st century is to provide them with the skills and aptitudes that will enable them to be digital producers and collaborators in higher education and in the workplace.

Creating Rubrics for Distance Education Courses

Rubrics have been proven to be an effective form of assessment in various educational settings. In distance education, rubrics are even more important, due to the lack of face-to-face communication. In order to help distance educators use rubrics in their courses, an online instructional module was designed to teach the basics of rubrics for distance education.

Presented by:
Kasey Fernandez, University of Hawaii at Manoa

An Introduction to Mobile Apps for K-12 Students with Special Needs: An Instructional Website for Educational Technology Students

Mobile learning is a huge trend in delivering educational content. K-12 institutions are seeing the affordances that mobile learning provides, such as increased engagement and enhanced communication. This is especially important for delivery of education to students with special needs, who directly benefit from the enhanced communication.

Instructional Design Project: Tutor Training Procedures for the Online Learning Academy

In most all of the cases, tutors have not had experience with tutoring students online. This instructional design project provided tutors with information on program policies, best practices for distance learning and teaching strategies for creating the best user (tutee) experience possible. Framework for the instructional module was based upon the Dick & Carey method for instructional design (1990).

Presented by:
Davilla Riddle, College of Educational Technology - University of Hawaii Manoa

Problem-Based Learning for Healthy Hearts

New content has primarily been introduced through lectures in content-heavy science courses. Students are often disengaged in this teacher-centered instructional method. Currently, there are few published studies on the effect of problem-based learning (PBL) in high school science classes in the United States. The purpose of this action research study is to evaluate the effectiveness of PBL module in a blended learning environment to increase concept attainment in high school students at a private high school on O‘ahu.

Use of Synchronous, On-line Focus Groups as a Needs Assessment Tool

The American College of Obstetricians and Gynecologists will hold an educational conference in September of 2013. This action research project used synchronous on-line focus groups, as a tool for needs assessment in preparation for the conference. Participant’s comfort with accessing and using the technology was evaluated and the effectiveness of the focus group process was assessed.

An Intermediate School Transition to Electronic Portfolios

Student portfolios have been adopted at many schools as a subjective form of assessment. Students showcase and reflect upon their learning throughout the year. They then present these portfolios to their parents during a student led conference once a year. Currently, a paper-based portfolio is a requirement at an intermediate school on Maui; however, this means of data collection has become outdated in this digital age.

Presented by:
Julio Bayez, Jr.

Twitter as a Communication and Information Gathering Tool for Educators

Online social media and networking sites have emerged as prominent communication and information gathering tools of the twenty first century that users may access conveniently through a number of devices. With the new generation of learners being “digital natives” and the number of technological devices which are readily available to learners, new methods of instruction are being considered in classrooms around the world.

Presented by:
Chelsea Ah Nee, University of Hawai'i at Manoa

COE Faculty/Staff Technology Needs Assessment

As the rapid rate of Technology and Distance Programs (TDP) at College of Education at University of Hawaii at Manoa (COE UHM) is expanding, TDP is striving to help faculty and staff at COE UHM build up their professional development (PD). This paper discusses a needs assessment conducted at the University of Hawaii at Manoa (UHM) to understand faculty and staff’s actual needs and preferences. Conducting useful and effective workshops and better serving the faculty and staff at COE UHM has become a very important issue for TDP, however scheduling conflicts and topic selection have caused inefficiencies in the workshop program.

Designing an Instructional Module to Assist Third Grade Students in Creating Multimedia Presentations with EduGlogster

This study evaluates the design of a web-based instructional module targeted toward third grade students. The module was created to provide instruction to the elementary student in creating an interactive multimedia presentation using EduGlogster. The purpose of this instructional design module was to explore the characteristics of web-based instruction, which assists young learners in completing the web-based module successfully.

Presented by:
Salynn Kam, University of Hawaii at Manoa

Effective Google Search For Middle School Students: A Self-Instructional Web-Based Module To Teach Internet Searching Skills

Searching on the Internet is a common daily task for most students. Students often spend time searching for personal information or to do research for class assignments with little guidance on how to effectively search on the Internet. Younger middle school students frequently search by means of trial and error. They seldom reflect on why certain search queries yield a positive result while others do not.

High School Students Opinions of Lumosity to Assist Assignment Submission

Homework submission has been linked to educational attainment and success. While Lumosity is not specifically designed for homework submission, different games can be played to address components that are related to homework submission, specifically concentration, problem solving and decision making.

Presented by:
Eric Hermosura, St. Francis School

Using Edmodo to Incorporate WICOR Strategies in the AVID Classroom

Social networking sites are popular amongst middle schoolers and many students spend much of their free time on the computer. Educators struggle with finding effective ways to deliver instruction to 21st century learners. The AVID (Advancement Via Individual Determination) class is an elective, college readiness course. Its emphasis on rigorous strategies can be a challenge to deliver. Now that many of our students are digital natives, finding solutions to enhance and improve instruction for this new generation of learners is a necessity.

Presented by:
Gayle Anbe, University of Hawaii Manoa

Developing an Effective E-Textbook for CS101 Students at UH Hilo: An iBook Instructional Module

Today’s college students rely on digital devices to socialize, organize, and search for information. Many are opting for digital learning resources in place of print textbooks; therefore, institutions of higher education need to address students’ changing needs. Recent studies have found that the mere transfer of print books to digital format without interactive components does not affect performance or engagement of students (Weisberg, 2011).

Presented by:
Helen Torigoe, University of Hawaii Hilo

Our Class Website: Evaluation of a Resource Website for Yearbook Students

The production of a high school yearbook demands high-level skills, which require time to learn. However, this 10th grade yearbook design course, offered at a private high school on Oahu, has limited face-to-face instruction. Consequently, students need to complete many of the assignments independently. The instructor created a resource website to augment learning materials.

Problem Solving in Physics

Besides learning basic concepts, students in introductory College Physics courses must learn how to critically read problems so as to determine the proper approach to each problem and the proper equations to be used. A sample course is presented in which the instruction in Physics is accompanied by correlated analyses of problems.

Bringing awareness to global issues through video game use in a second language classroom

“Recent studies discuss the positive effects of gaming on students’ learning outcomes (Barab et al., 2007: Gee 2003). Though there may be increasing empirical evidence of digital game-based learning (DGBL) in the science fields, few empirical studies exist in second language learning. This study explored the effects of the use of the videogame, Food Force (FF), on learner affect, awareness of global issues and vocabulary retention in an advanced Japanese classroom at a US university.

Presented by:
Matthew Schmidt, PhD, University of Hawaii
Claire Ikumi Hitosugi, University of Hawaii at Manoa

Fostering Computer Literacy in Educators of Digital Natives

Due to the ever-increasing interactions between humans and technology, educational settings are changing at all levels, from early childhood to higher education. Currently, K-12 schools are filled with digital natives, and society is demanding that schools increase one’s access to knowledge and classes through the Internet and Web-based tools. Consequently, educators are pressured more than ever to stay up-to-date with the ever changing and advancing Web 2.0 tools to meet the needs of these digital natives.

Applying self-study approach to evaluate an online-distance course

For an international student who want to study in the English speaking countries, language proficiency is one of the requirements of enrollment. These prospective students spend lots of time and money to increase their language testing scores from private institutions either in their home-countries or the host countries. With the advancement of technology, open access, and online-distance learning, these prospective international students can save their time and money if they know how to make used all these resources and tools to benefit their learning.

Student to Student Interaction in Online Courses

In an online course there will be three distinct types of interactions that take place; learner-content interaction, learner-instructor interaction and learner-learner interaction. Students may need a structured activity in order to discuss the course content and interact with each other focused on the ideas being presented in class, but what format will work best?

Presented by:
June Davids, UH Manoa ETEC PhD student

Energy Efficiency in the Home

The goal of this six-week online course is to educate Hawaii high school environmental science students grades 9-12 on how to find alternative energy solutions in the home. These solutions will reduce energy use in each of four areas; lighting, water heating, large appliances, and reduction of phantom loads.

Presented by:
Mia Beatty, University of Hawaii at Manoa Educational Technology
Amy Saxton, University of Hawaii
Sean Walsh, UH Manoa

Exploring Tsunamis through Mobile Apps, Virtual Globes and Survivor Stories

More people have died in Hawai‘i from tsunamis than from hurricanes, floods, and volcanoes combined, making it our State’s most deadly natural hazard. Tsunami education is a critical component to include when taking steps towards increasing the resilience of a coastal community. Without public understanding of the tsunami hazard and the procedures in place for a tsunami event, communications and effective and timely evacuation may breakdown, ultimately resulting in loss of life. For tsunami education to be effective, learners must be engaged and must engage multiple learner modalities.

Mini Course: Attitudes for Success

Attitudes for Success is a 6-week training module designed for at-risk youth. Attitudes is the first module in a larger year-long program . As the first module in the program, Attitudes will teach students to identify and adopt the mindset needed to successfully participate in the rest of the curriculum and succeed in an academic environment.

Presented by:
Chloe Kubo, University of Hawaii at Manoa

What Are the Purported Benefits of Social Media as an Instructional Tool in ESL Learning?

With the rise of social media, pedagogical research on its use in education has also increased and many researchers discuss the benefits of integrating it into the English as a Second Language (ESL) curriculum. These benefits include increased immersion in the English language, better teacher-student rapport and interaction, and higher student self-confidence. However, are these studies representing an objective view of both social media’s purported benefits as well as challenges?

Using SNS Effectively for Cross-Cultural Collaboration

Recently communication with others separated geographically is much easier because of the Internet, thanks to the rapid growth of networks and information communications technologies (ICT). Social networking services (SNS) receive much attention since they encourage people to communicate at a distance to share information. In fact, there are many examples of using SNS to facilitate international exchange learning.

Educational Game Simulation in academic environments

Games, simulations, and virtual worlds provide educators with an opportunity to engage learners in an immersive and interactive environment that requires knowledge, decision making, and information management skills. Learning by playing games is a growing trend.

Advantages and Disadvantages of Mobile Learning in Overseas Fieldwork Using an iPod Touch

This session will discuss the advantages and disadvantages of mobile learning in overseas fieldwork using an iPod Touch. Mobile devices are powerful tools for experiential learning such as a fieldwork. Students may record their observations and reflect upon their experiences at any time and in any place. However, there have been a few reports that expressed concern for how there are used.

Integrating Edmodo into a High School Service Club: To Promote Interactive Online Communication

Positive experiences reported by teachers and students utilizing Edmodo, a social networking tool, suggests that similar results may be possible in organizing a high school service club. A web-based instructional module was created to show club advisers how to use basic Edmodo features to organize students and groups, foster and increase communication between students, and increase student participation in activities.

The Virtual Hawaiian Lo‘i: Applying Second Life to Cultural and Environmental Education

Ample evidence suggests that both experiential and theoretical learning is necessary for subject mastery and retention. However with traditional Hawaiian kalo (taro) farming instructional techniques there is often sufficient field time but a lack of formal environmental education that accompanies the place-based learning.

Presented by:
Kālewa S.A. Correa, MLISc, NOAA PMNM

Using Social Mindtools As a New Instructional Approach

This paper documents the results of an action research study focused on evaluating the effectiveness of using (Webspiration), a visual learning Web 2.0 social mindtool to foster collaboration among ninth and tenth grade geometry students in a private high school in Hawaii. Field notes and observations, daily reflections, a whole group discussion, and a post attitudinal survey were used to collect data.

Developing iBooks: A Case Study Teaching Gram-stain Analysis

University of California at Irvine’s medical school is one of many programs that have transitioned to iPad based instruction. Release of iBooks Author, a development tool for electronic books, in January 2012 enabled the creation of “iBooks” that transitioned the iPad from an instructional content viewer to an advanced learning experience including interactivity and multimedia.

“Talking is the new Typing”: Challenging Smartphone Users To Dictate Instead of Type In Order To Enrich the Mobile Learning Experience

Research on mobile learning has found that the small keypad and smartphone monitor sizes discourage any enhanced collaboration and discussion longer than a couple of sentences. In order to ensure a well-rounded mobile learning experience for the smartphone user, an alternate method of input will have to be utilized especially as mobile devices become smaller and more integrated in our society.

Presented by:
Marisa Yamada

Digital Storybooks: Where Stories Come to Life!

The Western forms of literacy and formal education have successfully influenced education throughout the Pacific. Many Pacific Islanders now reside in Guam and Hawaii in search of “better” healthcare and education. Our children attend American public schools. Traditionally, we learn through our native language from oral stories and hands-on learning.

Irrashaimase! … Online Japanese for Hawaii Retail

Over 25% of the customers of a particular Hawaii-based clothing retail company are from Japan. Surprisingly, only a handful of staff can speak conversational Japanese. The participants of this study are retail store staff members that interact with Japanese customers on a daily basis. Meeting synchronously face-to-face for a language class is very difficult because these participants have sporadic business schedules.

Introducing Media Literacy to Undergraduate Students

Despite the pervasiveness of media into all aspects of most peoples’ lives, many people still perceive “media” as only television ads and newspaper articles. The truth is that media is all around us all the time, impacting us in ways we don’t, but should, recognize. This instructional module was designed to introduce undergraduate students to the concept of “media literacy,” or of being aware how ubiquitous a presence media has in our lives.

Presented by:
Amy Saxton, University of Hawaii

Running program hybrid curriculum for high school students: Increasing pace through multimedia

In high school physical education classes, many students work hard increase run pace yet lack the guidance to improve substantially in the “off-semester” in an optimal fashion. In most cases, the student body has never trained for distance running in a 10 kilometer race. In order to assist students in developing running skills, a high school in Hawaii is piloting a hybrid curriculum for the second semester of a physical education class for junior and senior students.

Use of a “Flipped Classroom” Approach in an Adult College Algebra Class

A project to evaluate a method of flip teaching was set up within two separate College Algebra classes. From the curricula of each, the topic of radicals was chosen as the subject to have the flip teaching approach; this happened over two consecutive class sessions. The rest of the class content was taught in the traditional lecture style.

Online Tutorial for Tutoring and Mentoring Services:Designing Accessible Web-Based Training for Student Tutors at the University of Hawaii Maui College

Web-based training is fast replacing face-to-face training because an online training module can be distributed across an entire organization to increase worker skills without requiring individual sessions or costly scheduling. At the Learning Center at the University of Hawaii Maui College, low attendance to training sessions impedes tutor productivity, and consequently lowers the quality of student support.

Presented by:
Keali’i Zeppelin Ballao, University of Hawaii Manoa

Developing a Web-based Instructional Module to Assist Students in Understanding the Financial Aid Satisfactory Academic Progress Policy

Financial aid is a key component for students who want to earn a college degree. Without it, many would not be able to consider post-secondary education as an option. Federal regulations require that students meet Satisfactory Academic Progress (SAP) in order to be eligible for Federal Financial Aid, yet few students neither know nor understand this requirement.

Learning Module Focused on Google Internet Search Skills for Middle School

The World Wide Web is the largest information source for students seeking out information. A strong information literacy foundation is essential to students’ scholastic success as it allows students to find, evaluate, and use information effectively. However, many secondary students have indicated concerning levels of information literacy skill development.

Presented by:
Justine Kam Lin Maeda, University of Hawaii